Game-Plan: Charlemont Farm


Client: Sandwell MBC Safer Stronger Communities Unit

Partners: LearnPlay Foundation

Brief: To utilise the Game-Plan approach to engage with young people on the Charlemont Farm Estate and help them input into the neighbourhood planning exercise being carried out at the time.

Solution: The original approach agreed was to produce an interactive 3D model of the estate and use this as a basis for consultation and participation. Subsequent developments shifted priorities to align with the proposed development of a new playground for the estate with funding made available through Big Lottery’s Play Pathfinder.

3D model data of the play equipment was obtained from the equipment suppliers and used to create an interactive 3D model of the play area and the surrounding buildings and open space. The resulting model was used as the basis for consultation activities with pupils at Pennyhill Primary School and with young people at sessions at Charlemont Farm Community Centre.

Outcome: The sessions at Pennyhill Primary proved to be highly successful with pupils enjoying the process of producing playground designs and seeing the results of their efforts displayed digitally.

The community centre, underutilised by the nearby community, proved to be an excellent venue for the games engagement sessions and was well attended by a group of young people who, following the sessions, made determined efforts to have these continued!

The client was delighted to enhance the relationship with the local community and reinforce the healthy relationship they had built up with Pennyhill Primary through their Education Liaison Officer.

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