Posts Tagged ‘3D model’

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Client: Ormiston Education

Brief: Ormiston Education are in the process of developing a new multi-million digital and performing arts academy for Birmingham to be opened in 2011. To compliment the development and to support the digital focus Ormiston Education requested to take advantage of our 3D design services to create an immersive prospectus for students and staff.

Solution: We are currently in the process of working with Nicholas Hare Architects and Ormiston Education to develop an exact virtual replica of the planned Academy.

Outcome: The virtual Birmingham Ormiston Academy will be used as part of the marketing strategy due to start in September 2010.

Links: Ormiston EducationThe Brit School

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Client: Sandwell MBC – Safer Stronger Communities Unit – Midlands Architecture and the Designed Environment (MADE)

Brief: Following the completion of the ‘My Space on the Tibby’ project Sandwell Council wanted to build on the successful pilot and undertake a more comprehensive consultation exercise such that young people on the Tibbington Estate can more effectively feed into the masterplanning exercise planned to take place in the Spring of 2009.

Solution: In response to this a project plan was drawn up based on a three-stage model encompassing activities relevant to the target group i.e. engagement, embedded learning and neighbourhood planning. The primary target of the project was those young people categorised as being NEET (Not in Education, Employment or Training) with an additional requirement to recruit residents from other parts of the local community.

A wide range of activities were undertaken with various groups including primary and secondary schools, community centres, youth clubs and at events organised by John Thompson and Partners, the company appointed to undertake the neighbourhood planning exercise and F Squared, the organisation appointed to carry out the community consultation exercise.

Computer games sessions were used to engage with young people (via our sister company LearnPlay Foundation) and this led to them, along with their friends, neighbours and family, being much more aware of the neighbourhood planning exercise and therefore more likely to participate in it.

Outcomes: Over 200 individuals were engaged on to the programme and fed into the neighbourhood planning exercise. This significantly exceeded the targets set for the project.

Of these a group of NEET young people went on to complete and achieve an ASDAN Activity Award and a further group of residents went on the complete and achieve an ASDAN Active Citizenship Award. In many cases this was the first award they had ever received and this has led to vastly increased confidence and motivation to go on and do other things.

Partnerships were forged with many local organisations including Murray Hall Community Trust, Sandwell Homes, Summerhill Primary School, Alexandra High School and Sixth Form College, Tipton Christian Church, and Sandwell MBC Housing Partnerships.

Links: Gaming the Tibby: Case StudyMC-eGOV Case StudyOrdnance Survey: Innovation Award WinnerGaming the Tibby: VideoGaming the Tibby: epracticeGaming the Tibby: AwardsEngaging Young People in Regenerations & Community Development Ordnance Survey Flyer Gaming the Tibby: First Site Profile

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Client: Sandwell MBC Play Pathfinder

Brief: As part of the advance planning for a major new play facility to be installed in Sandwell Valley Park the client wanted to inform visitors of the proposed new attraction and promote the fantastic indoor and outdoor play equipment being installed.

Solution: Working closely with both the building architect, the landscape architect and play equipment suppliers an interactive 3D model of the new scheme was produced to realistically represent its features and facilities.

The resulting model was embedded within a project website which allowed users to remotely access the model and navigate both inside the Play Barn and outside around the new play equipment. In addition the model was installed on a dedicated touch screen console in the park’s reception area that allowed visitors to view the new facility and leave comments.

The ideas and play facilities were influenced by children at local schools who entered into a competition to capture and submit their ideas through drawings.

Outcomes: The client was delighted with the interactive representation of the play scheme and how realistically the new play equipment is portrayed. Visitors are now much more aware of the plans for the park and are able to leave constructive comments both on the project website and when visiting.

Links: Online Virtual Play Barn

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